AoeStats
← Lord Laggington

Nomad

507257749Analyzed
2v2 RM · 1mo ago on Sep 17, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1012
+14
🇩🇪 Khmer · Germany
996
+15
vs
🇨🇳 Franks · China
991
-15
🇭🇰 Jurchens · Hong Kong SAR China
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,312 17:38 20:59 39:37 ⚔ Fish Boom into M@A FC
25 1,106 13:40 20:10 — ⛏ Fast Castle
13 589 13:27 23:04 — ⚔ Fish Boom into Drush FC
5 235 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
14,690 12,897 4,880 950 33,417 34,243
13,210 10,025 4,110 1,895 29,240 33,936
10,130 7,845 5,570 950 24,495 27,914
1,750 1,125 110 115 3,100 3,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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