AoeStats
← Lord Laggington

Arabia

504863720Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 55m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
968
+18
🇦🇷 Ethiopians · Argentina
964
+18
vs
🇩🇪 Mongols · Germany
1003
-18
🇩🇪 Tatars · Germany
1001
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,471 9:49 18:19 53:48 ⛏ Fast Castle
37 2,058 10:21 16:04 43:30 ⛏ Fast Castle
17 957 10:35 16:41 44:32 ⛏ Fast Castle
15 838 9:49 22:09 47:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,435 13,579 7,955 1,500 41,469 42,078
16,235 8,765 8,065 3,120 36,185 40,959
15,255 10,776 5,775 700 32,506 37,691
11,055 12,259 6,045 3,115 32,474 33,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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