AoeStats
← Lord Laggington

Socotra

504847552Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 45m 38s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1042
+13
🇨🇴 Hindustanis · Colombia
1030
+14
vs
🇩🇪 Persians · Germany
983
-13
🇩🇪 Khmer · Germany
982
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,809 9:39 16:37 — ⛏ Fast Castle
31 1,403 11:26 19:55 36:25 ⚔ Scout Rush
15 699 12:52 26:06 — ⚔ Drush
10 440 13:01 19:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,205 9,208 8,200 1,700 35,313 37,989
14,815 6,460 7,485 1,640 30,400 31,217
11,050 6,215 1,610 975 19,850 24,555
4,660 4,016 470 200 9,346 11,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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