AoeStats
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Pilgrims

508168060Analyzed
2v2 RM · 29d ago on Sep 21, 2026· 46m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1394
+20
🇦🇺 Burmese · Australia
1380
+20
vs
🇲🇽 Celts · Mexico
1503
-21
🇲🇽 Armenians · Mexico
1440
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 2,701 11:01 23:27 — ⚔ Fish Boom into Archers into Galleys into Skirms
56 2,612 13:55 17:32 34:58 ⛏ Fish Boom FC
42 1,942 10:35 17:21 30:51 ⛏ Fish Boom into Galleys FC
34 1,596 12:04 19:02 31:50 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,170 13,609 4,655 2,230 35,664 37,937
11,220 14,941 6,695 2,165 35,021 38,126
14,970 12,846 6,640 550 35,006 36,760
7,235 13,085 5,940 950 27,210 28,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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