AoeStats
← Mokindra

Arena

513787223Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 57m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
994
+11
🇦🇷 Hindustanis · Argentina
943
+13
🇨🇳 Huns · China
936
+13
🇦🇺 Mongols · Australia
756
+20
vs
🇷🇸 Bohemians · Serbia
919
-16
🇨🇳 Wei · China
888
-15
🇫🇷 Romans · France
877
-15
🇬🇧 Franks · United Kingdom
785
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,486 11:08 16:11 28:42 ⛏ Fast Castle
35 1,977 11:14 15:37 31:40 ⛏ Fast Castle
26 1,475 11:02 17:21 28:52 ⛏ Fast Castle
22 1,241 13:54 19:47 30:37 ⛏ Fast Castle
22 1,251 12:40 16:44 34:49 ⛏ Fast Castle
18 1,013 10:10 16:14 32:12 ⛏ Fast Castle
17 950 12:39 16:29 39:30 ⛏ Fast Castle
13 731 11:58 19:50 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,425 39,635 19,145 1,635 95,840 106,311
36,750 28,430 23,630 4,950 93,760 102,611
43,475 23,855 23,540 950 91,820 104,067
33,960 12,920 25,255 2,385 74,520 88,034
33,920 10,205 26,320 3,015 73,460 74,329
38,390 13,250 9,490 2,180 63,310 71,220
19,280 14,930 14,170 1,600 49,980 61,329
16,995 18,950 2,535 2,320 40,800 41,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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