AoeStats
← Felipe Javier

Oasis

513688705Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 1m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1022
+14
🇮🇳 Spanish · India
949
+17
🇲🇽 Franks · Mexico
938
+17
🇨🇱 Persians · Chile
924
+19
vs
🇩🇪 Teutons · Germany
997
-18
🇩🇪 Cumans · Germany
972
-17
🇩🇪 Malians · Germany
953
-16
🇺🇸 Georgians · United States
953
-16
Player eAPM Actions Feudal Castle Imperial Opening
74 127 — — —
33 57 — — —
30 52 — — —
27 47 — — —
13 23 — — —
12 20 — — —
6 11 — — —
5 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 50 50 0 500 290
250 0 0 0 250 100
150 50 0 0 200 24
100 50 0 0 150 0
100 0 0 0 100 136
0 0 0 0 0 86
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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