AoeStats
← Felipe Javier

MegaRandom

511016255Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 32m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
838
+15
🇨🇴 Bohemians · Colombia
834
+15
🇩🇪 Mongols · Germany
833
+15
vs
🇨🇱 Maya · Chile
974
-20
🇪🇸 Wu · Spain
753
-13
🇷🇸 Byzantines · Serbia
733
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 790 13:08 24:50 — ⚔ Skirmisher Rush
19 608 12:43 19:16 — ⚔ Fish Boom into Archers
12 404 11:07 22:01 28:15 ⚔ M@A into Fast Imp
12 390 13:28 21:36 — ⛏ Fast Castle
11 366 10:14 19:24 31:59 ⚔ Scout Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,435 6,215 2,345 1,605 17,600 19,407
7,410 5,455 1,475 960 15,300 17,549
6,760 6,595 595 1,230 15,180 15,630
5,590 4,850 2,280 1,225 13,945 17,638
5,965 4,481 1,940 855 13,241 13,543
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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