AoeStats
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MegaRandom

511101652Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 41m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1027
+16
🇩🇪 Malians · Germany
1027
+16
🇪🇸 Cumans · Spain
1027
+16
vs
🇬🇧 Huns · United Kingdom
1129
-21
🇲🇹 Persians · Malta
976
-14
🇦🇹 Wu · Austria
965
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,867 10:27 20:50 — ⚔ Scout Rush
36 1,479 12:26 23:09 36:09 ⚔ FC into Scouts
32 1,326 10:06 16:33 38:19 ⛏ Fast Castle
27 1,115 11:46 24:51 — ⚔ Scout Rush
23 965 11:46 20:42 40:10 ⛏ Fast Castle
19 772 13:16 24:25 31:48

Resources

Player Food Wood Gold Stone Spent Collected
18,140 8,175 5,705 850 32,870 33,347
14,825 11,331 3,895 1,745 31,796 35,616
14,280 8,285 8,045 315 30,925 32,518
10,080 9,750 5,080 1,745 26,655 28,268
10,465 5,076 4,060 980 20,581 22,949
5,740 6,055 3,100 200 15,095 23,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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