AoeStats
← Alan Varela (Pichirica)

African Clearing

511101080Analyzed
4v4 RM · 1mo ago on Oct 3, 2026· 52m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1225
+13
🇹🇷 Danes · Türkiye
1173
+15
🇦🇷 Byzantines · Argentina
1137
+16
🇩🇪 Cumans · Germany
1115
+17
vs
🇧🇷 Turks · Brazil
1332
-22
🇧🇷 Malay · Brazil
1260
-20
🇧🇷 Varangians · Brazil
1007
-10
🇧🇷 Bohemians · Brazil
989
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,939 14:53 18:59 42:30 ⛏ Fast Castle
37 1,949 13:45 18:04 — ⛏ Fast Castle
34 1,767 14:49 18:56 45:20 ⛏ Fast Castle
31 1,618 13:43 19:18 44:33 ⛏ Fast Castle
29 1,502 15:21 19:21 37:04 ⛏ Fast Castle
29 1,508 11:31 22:34 42:10 ⚔ Archer Rush
23 1,192 15:33 22:22 40:07 ⛏ Fast Castle
16 823 13:42 20:41 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,295 27,347 17,890 1,350 83,882 85,950
32,920 17,130 16,045 4,725 70,820 75,347
27,720 23,931 10,105 2,650 64,406 72,333
22,140 9,218 13,720 3,300 48,378 58,708
17,495 12,070 8,170 2,435 40,170 45,558
18,415 11,403 8,520 1,050 39,388 41,479
20,740 10,463 5,505 1,055 37,763 55,942
10,105 10,175 3,080 2,995 26,355 27,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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