AoeStats
← MorikawaKouichi

Nomad

508643318Analyzed
4v4 RM · 23d ago on Sep 23, 2026· 58m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1397
+13
🇭🇺 Varangians · Hungary
1273
+18
🇺🇸 Malians · United States
1272
+18
🇺🇸 Italians · United States
1249
+19
vs
🇭🇰 Franks · Hong Kong SAR China
1357
-19
🇯🇵 Bohemians · Japan
1311
-17
🇲🇾 Celts · Malaysia
1299
-16
🇹🇼 Vietnamese · Taiwan
1289
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,503 15:38 20:06 30:37 ⛏ Fish Boom FC
36 2,095 13:47 20:05 — ⚔ Fish Boom into Scouts
31 1,827 15:27 19:03 31:18 ⛏ Fish Boom FC
29 1,699 15:22 20:19 36:55 ⛏ Fish Boom FC
27 1,572 14:07 18:24 36:48 ⛏ Fish Boom FC
26 1,525 14:06 18:03 32:38 ⛏ Fish Boom FC
25 1,443 18:23 22:08 49:57 ⛏ Fish Boom FC
14 847 16:09 23:47 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,535 35,868 24,335 2,550 91,288 99,541
21,255 37,154 13,185 8,385 79,979 93,083
30,580 27,690 17,150 3,590 79,010 89,808
30,930 22,533 16,995 5,300 75,758 85,582
14,365 26,919 15,185 6,520 62,989 63,531
12,785 16,327 8,175 3,185 40,472 43,441
14,215 15,983 2,720 2,925 35,843 39,086
4,300 4,492 695 1,725 11,212 10,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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