AoeStats
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Arena

511908608Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 74m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
988
+12
🇨🇴 Bulgarians · Colombia
907
+16
vs
🇦🇷 Poles · Argentina
906
-14
🇦🇷 Chinese · Argentina
899
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,279 10:38 16:35 38:34 ⛏ Fast Castle
24 1,829 12:13 19:20 40:33 ⚔ Archer Rush
21 1,536 15:13 19:01 46:05 ⚔ FC into Scouts
20 1,485 10:27 14:46 56:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,145 29,540 16,290 3,300 75,275 78,088
29,220 25,570 10,000 750 65,540 68,305
13,555 23,845 18,115 2,480 57,995 63,200
16,005 8,515 4,005 3,990 32,515 36,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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