AoeStats
← DenisSloth

African Clearing

511884342Analyzed
2v2 RM · 12d ago on Oct 7, 2026· 42m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1323
+17
🇨🇱 Huns · Chile
1296
+17
vs
🇺🇸 Huns · United States
1341
-17
🇺🇸 Chinese · United States
1341
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,897 13:16 18:15 41:45 ⛏ Fast Castle
41 1,747 13:01 23:15 37:15 ⚔ Fish Boom into Archers
38 1,611 12:32 16:44 37:45 ⛏ Fast Castle
30 1,261 12:29 17:07 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,025 14,232 9,220 1,200 35,677 37,158
14,050 10,831 3,925 950 29,756 32,507
10,940 8,819 6,005 1,700 27,464 30,135
9,080 4,868 3,550 1,085 18,583 19,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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