AoeStats
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Arabia

515769818Analyzed
2v2 RM · 13d ago on Oct 23, 2026· 30m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
932
+17
🇮🇹 Wei · Italy
930
+17
vs
🇹🇷 Romans · Türkiye
1002
-19
🇹🇷 Magyars · Türkiye
903
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,031 9:19 20:49 — ⚔ Archer Rush
25 774 11:03 22:31 — ⚔ Archer Rush
20 618 11:33 16:50 — ⛏ Fast Castle
14 416 10:32 21:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,255 5,003 2,210 750 14,218 15,187
6,600 3,115 1,850 750 12,315 15,533
4,450 6,050 1,495 200 12,195 14,582
4,200 3,538 380 0 8,118 10,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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