AoeStats
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Arabia

515492998Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
1286
+16
🇪🇸 Vietnamese · Spain
1280
+16
vs
🇨🇭 Hindustanis · Switzerland
1305
-17
🇩🇪 Huns · Germany
1270
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,611 10:17 20:20 37:02 ⚔ Archer Rush
41 1,724 9:45 17:51 33:32 ⚔ Drush FC
38 1,598 9:24 19:49 32:31 ⚔ Archer Rush
33 1,385 9:54 19:07 40:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,215 7,395 13,415 1,225 45,250 46,664
10,875 12,721 10,115 2,050 35,761 37,978
10,685 13,235 5,895 450 30,265 31,462
12,575 8,547 7,565 1,560 30,247 31,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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