AoeStats
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Nomad

511485274Analyzed
2v2 RM · 16d ago on Oct 5, 2026· 51m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Vietnamese · New Zealand
1096
+18
🇳🇿 Hindustanis · New Zealand
1041
+20
vs
🇦🇺 Varangians · Australia
1149
-20
🇦🇺 Italians · Australia
1121
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 2,984 13:26 23:27 42:18 ⛏ Fast Castle
40 2,077 14:18 19:34 44:08 ⛏ Fish Boom FC
36 1,848 14:27 23:04 47:01 ⚔ Archer Rush
36 1,865 14:23 22:45 — ⚔ Fish Boom into Fire Galleys into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,570 14,091 9,920 2,700 50,281 53,024
15,365 19,810 9,940 4,570 49,685 50,539
19,125 11,221 10,065 2,250 42,661 46,334
12,285 9,068 3,115 300 24,768 24,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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