AoeStats
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Arena

515977832Analyzed
4v4 RM · 20d ago on Oct 24, 2026· 22m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1340
+14
🇨🇳 Franks · China
1306
+15
1305
+15
🇻🇳 Japanese · Vietnam
1295
+16
vs
🇦🇷 Japanese · Argentina
1320
-16
🇫🇷 Turks · France
1311
-17
🇹🇷 Bengalis · Türkiye
1276
-14
🇫🇷 Armenians · France
1250
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,169 11:44 — —
38 852 8:47 — — ⚔ Towers FC
35 786 10:00 14:46 — ⛏ Fast Castle
34 750 10:29 14:32 — ⛏ Fast Castle
28 628 12:17 16:45 21:40 ◆ FC into Fast Imp
26 585 10:35 14:46 — ⛏ Fast Castle
24 535 10:47 14:41 — ⛏ Fast Castle
23 513 10:24 14:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,625 4,885 200 400 12,110 11,926
5,485 4,335 470 200 10,490 11,908
4,905 3,285 895 875 9,960 10,743
5,875 2,855 1,100 0 9,830 13,162
5,025 4,170 400 200 9,795 10,803
4,600 3,670 790 275 9,335 10,061
3,425 2,235 525 500 6,685 7,112
3,700 1,037 100 135 4,972 4,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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