AoeStats
← Mirshal

Arena

514120695Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 62m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
1220
+12
🇸🇪 Spanish · Sweden
1205
+13
🇩🇪 Burmese · Germany
1159
+15
🇸🇮 Huns · Slovenia
1159
+15
vs
🇬🇷 Varangians · Greece
1179
-15
🇬🇷 Vikings · Greece
1140
-14
🇫🇷 Huns · France
1137
-14
🇬🇷 Khmer · Greece
1090
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 4,550 11:00 15:06 32:17 ⛏ Fast Castle
41 2,572 11:19 15:04 31:00 ⛏ Fast Castle
35 2,185 10:49 14:55 31:34 ⛏ Fast Castle
34 2,151 10:25 14:13 33:16 ⛏ Fast Castle
30 1,895 10:26 16:28 29:16 ⛏ Fast Castle
26 1,641 10:50 14:56 27:13 ⛏ Fast Castle
22 1,387 11:28 14:57 30:39 ⛏ Fast Castle
22 1,368 11:18 16:29 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,135 21,280 23,555 1,085 120,055 127,089
44,365 29,655 13,180 4,100 91,300 96,412
40,305 27,900 18,625 3,950 90,780 106,491
36,245 30,145 16,925 4,270 87,585 116,510
41,870 15,960 16,730 4,525 79,085 111,564
33,970 24,230 18,695 1,180 78,075 86,994
35,295 10,655 20,245 3,675 69,870 104,687
21,640 15,570 5,780 1,950 44,940 46,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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