AoeStats
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African Clearing

513463562Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 57m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
768
+9
🇸🇪 Bengalis · Sweden
761
+9
🇸🇪 Goths · Sweden
731
+10
🇹🇷 Franks · Türkiye
541
+17
vs
🇧🇪 Huns · Belgium
633
-13
🇪🇸 Spanish · Spain
601
-12
🇫🇷 Persians · France
564
-10
🇬🇧 Turks · United Kingdom
563
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,867 14:34 18:45 43:47 ⛏ Fast Castle
23 1,354 14:20 21:05 — ⛏ Fast Castle
14 823 15:31 24:47 43:47 ⛏ Fast Castle
12 707 20:58 26:56 — ⚔ M@A into Towers FC
9 540 17:08 25:24 — ⚔ M@A into Scouts FC into Skirms
6 345 15:31 24:40 42:53 ⚔ FC into Scouts
5 300 17:54 22:15 — ⛏ Fast Castle
3 197 19:03 25:34 31:56 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,645 11,670 8,735 2,250 41,300 69,120
21,195 7,590 7,435 855 37,075 46,155
9,070 5,991 1,120 2,510 18,691 19,437
6,995 4,308 3,035 1,660 15,998 21,703
4,960 4,655 1,230 390 11,235 12,255
4,975 3,475 1,150 1,615 11,215 13,887
4,125 4,048 1,170 1,825 11,168 12,779
4,605 3,015 580 0 8,200 8,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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