AoeStats
← Farni

Yucatan

513453662Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 52m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1089
+15
🇩🇪 Vietnamese · Germany
1004
+18
vs
🇫🇷 Mongols · France
1119
-19
🇫🇷 Persians · France
1003
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,506 12:13 16:12 42:40 ⛏ Fast Castle
32 1,705 11:08 17:33 38:52 ⛏ Fast Castle
15 788 11:46 22:16 36:29 ⛏ Fast Castle
11 591 11:21 17:55 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,480 26,447 13,740 1,860 60,527 71,569
21,745 19,475 11,195 4,500 56,915 65,340
19,255 12,254 9,460 3,470 44,439 59,275
11,105 15,618 11,415 2,605 40,743 45,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.