AoeStats
← Farni

Black Forest

513445698Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 58m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1077
+12
🇩🇪 Turks · Germany
988
+16
vs
🇹🇷 Burgundians · Türkiye
1006
-15
🇹🇷 Britons · Türkiye
965
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,046 12:46 17:13 31:00 ⛏ Fast Castle
34 1,968 12:47 19:58 34:06 ⛏ Fast Castle
17 963 12:30 19:41 31:26 ⚔ Archers into Skirms
12 714 13:33 22:38 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,680 30,172 30,235 3,720 94,807 104,946
28,195 37,074 14,455 1,245 80,969 97,113
32,420 21,678 16,930 4,085 75,113 81,370
13,515 20,379 16,120 3,145 53,159 77,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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