AoeStats
← Karma Chameleon

Arena

511341024Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 23m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
860
+13
🇳🇱 Wu · Netherlands
828
+14
🇳🇱 Huns · Netherlands
673
+22
vs
🇨🇳 Bohemians · China
834
-18
🇨🇳 Italians · China
779
-16
🇨🇳 Japanese · China
754
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,211 11:21 15:21 — ⛏ Fast Castle
33 758 10:54 17:14 — ⛏ Fast Castle
27 635 10:35 15:08 — ⛏ Fast Castle
21 490 12:48 17:22 — ⛏ Fast Castle
21 493 11:23 20:47 — ⚔ Scout Rush
9 213 11:49 22:42 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,985 2,235 675 1,400 9,295 10,558
5,185 3,460 450 200 9,295 10,472
4,205 3,795 300 300 8,600 10,266
4,365 2,645 550 135 7,695 10,004
3,630 2,515 350 650 7,145 8,309
3,200 2,025 1,015 650 6,890 8,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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