AoeStats
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Pilgrims

509487331Analyzed
2v2 RM · 20d ago on Sep 26, 2026· 51m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
955
+16
🇩🇪 Spanish · Germany
955
+16
vs
🇲🇽 Goths · Mexico
963
-16
🇵🇪 Huns · Peru
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,588 12:30 17:05 29:11 ⛏ Fish Boom FC
24 1,266 9:35 19:29 35:30 ⛏ Fish Boom FC
23 1,182 12:08 23:39 38:54 ⛏ Fish Boom FC
16 823 13:13 22:40 36:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,280 25,985 22,635 1,830 75,730 98,365
23,545 22,097 16,105 3,925 65,672 74,114
14,250 10,815 8,870 4,720 38,655 42,769
14,680 15,079 6,635 2,250 38,644 50,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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