AoeStats
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Baltic

511543878Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 5m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1117
+15
🇵🇹 Franks · Portugal
1090
+37
🇭🇷 Maya · Croatia
1076
+17
🇰🇿 Inca · Kazakhstan
1076
+17
vs
🇲🇽 Celts · Mexico
1129
-17
1124
-18
🇻🇳 Franks · Vietnam
1089
-16
🇦🇷 Poles · Argentina
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 277 — — —
41 208 — — —
37 188 — — —
26 133 — — —
13 65 — — —
5 26 — — —
4 20 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 75 0 0 925 805
650 275 0 0 925 1,050
550 250 50 0 850 771
600 175 0 0 775 818
400 75 0 0 475 527
300 0 0 0 300 502
250 25 0 0 275 50
100 100 0 0 200 576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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