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Arena

511538170Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 43m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1172
+13
🇨🇳 Dravidians · China
1135
+15
🇨🇳 Hindustanis · China
1115
+16
🇲🇽 Turks · Mexico
1113
+16
vs
🇨🇿 Jurchens · Czechia
1141
-16
🇮🇩 Tatars · Indonesia
1116
-15
🇸🇰 Ethiopians · Slovakia
1109
-15
🇨🇿 Magyars · Czechia
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,595 11:19 15:06 32:00 ⛏ Fast Castle
35 1,532 11:47 16:46 22:35 ◆ FC into Fast Imp
33 1,464 11:09 14:57 29:12 ⛏ Fast Castle
27 1,165 11:52 17:36 33:39 ⛏ Fast Castle
27 1,171 12:49 17:22 42:05 ⚔ Archer Rush
27 1,189 10:01 14:31 29:19 ⛏ Fast Castle
25 1,118 9:58 13:49 30:21 ⛏ Fast Castle
22 987 11:01 14:55 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,765 25,520 6,655 1,850 58,790 64,252
26,060 15,670 11,900 2,075 55,705 58,742
15,805 23,195 12,245 1,500 52,745 62,914
21,090 15,050 11,410 1,500 49,050 57,280
20,635 11,860 7,460 230 40,185 49,530
13,960 13,816 6,450 1,705 35,931 39,313
9,470 8,575 5,200 1,500 24,745 30,591
11,440 6,923 4,570 1,410 24,343 28,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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