AoeStats
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Yucatan

511730032Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 35m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
913
+14
🇬🇷 Byzantines · Greece
900
+14
🇨🇳 Britons · China
885
+15
🇬🇷 Mongols · Greece
791
+19
vs
🇮🇩 Portuguese · Indonesia
891
-17
🇨🇳 Ethiopians · China
886
-17
849
-15
🇦🇷 Hindustanis · Argentina
810
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,842 11:01 15:55 — ⛏ Fast Castle
29 1,025 10:40 17:00 — ⛏ Fast Castle
29 1,027 12:19 20:29 35:17 ⚔ Scout Rush
16 566 9:25 15:45 29:17 ⛏ Fast Castle
11 401 15:13 21:53 — ⚔ Scout Rush
10 338 11:04 20:48 — ⚔ FC into Skirms
3 106 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,180 6,760 2,675 2,050 24,665 30,619
8,735 8,220 3,485 1,550 21,990 26,572
6,410 8,125 4,730 5 19,270 25,370
8,730 4,255 1,150 4,650 18,785 22,483
6,520 6,815 870 200 14,405 15,430
4,490 6,190 1,405 1,635 13,720 17,664
950 275 0 0 1,225 1,459
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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