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Arena

511493938Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 45m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Saxons · Kazakhstan
1001
+14
🇨🇳 Mongols · China
995
+14
🇨🇳 Khmer · China
976
+15
🇩🇪 Franks · Germany
969
+15
vs
🇨🇳 Huns · China
993
-41
🇮🇳 Turks · India
965
-15
🇮🇩 Portuguese · Indonesia
920
-13
🇨🇳 Celts · China
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,015 12:30 16:18 32:21 ⛏ Fast Castle
32 1,472 12:46 15:53 29:53 ⛏ Fast Castle
28 1,274 12:07 16:31 37:56 ⛏ Fast Castle
24 1,117 10:32 16:21 28:48 ⛏ Fast Castle
20 931 11:21 16:23 30:51 ⛏ Fast Castle
16 740 10:59 18:35 28:48 ⛏ Fast Castle
15 667 11:10 22:28 26:38 ◆ FC into Fast Imp
14 643 12:07 17:40 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,795 13,420 16,770 1,000 64,985 72,437
26,045 11,170 12,530 4,200 53,945 64,917
15,675 20,110 9,240 1,600 46,625 54,191
17,975 14,960 10,395 1,800 45,130 49,230
10,485 12,145 10,735 4,550 37,915 42,807
12,950 13,855 8,840 2,250 37,895 54,996
16,095 13,170 6,145 2,255 37,665 41,437
7,420 5,105 2,990 850 16,365 20,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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