AoeStats
← [RAT] Spencer

African Clearing

511477993Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 57m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
1630
+19
🇻🇳 Berbers · Vietnam
1618
+19
🇮🇳 Magyars · India
1604
+20
🇲🇽 Burgundians · Mexico
1519
+23
vs
🇲🇽 Koreans · Mexico
1788
-23
🇺🇸 Wei · United States
1736
-22
🇺🇸 Lithuanians · United States
1667
-20
🇺🇸 Maya · United States
1579
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,565 11:46 25:18 57:20 ⚔ Archer Rush
50 2,894 13:44 21:26 52:47 ⚔ Fish Boom into Scouts
49 2,817 13:39 18:09 50:42 ⛏ Fast Castle
43 2,446 11:08 22:28 — ⚔ Scout Rush
41 2,373 11:36 24:36 — ⚔ Scouts into Skirms into Towers
33 1,882 13:58 18:58 40:15 ⛏ Fast Castle
33 1,898 15:18 23:13 45:28 ⛏ Fast Castle
19 1,085 29:50 41:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,155 14,568 24,095 2,375 72,193 79,932
24,770 21,522 13,505 2,125 61,922 62,301
18,340 22,924 17,470 3,120 61,854 64,845
22,355 18,255 4,755 3,660 49,025 51,169
18,705 16,683 6,635 3,075 45,098 45,671
9,220 12,100 8,565 2,150 32,035 31,725
8,245 10,763 4,560 1,955 25,523 34,991
9,325 8,503 250 965 19,043 25,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.