AoeStats
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Golden Pit

514504312Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 44m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
669
+13
🇨🇴 Huns · Colombia
582
+17
🇺🇸 Danes · United States
538
+19
vs
🇷🇴 Franks · Romania
689
-20
🇹🇼 Lithuanians · Taiwan
639
-18
🇨🇳 Khmer · China
471
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,724 11:20 26:47 40:26 ⚔ Scout Rush
20 874 12:47 22:49 —
16 697 13:37 27:17 — ⚔ Scout Rush
14 614 12:59 25:05 40:25 ⚔ Scout Rush
10 449 13:16 18:12 44:02 ⛏ Fast Castle
10 466 11:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,415 9,705 5,320 1,035 31,475 32,812
15,230 7,875 4,780 1,875 29,760 33,560
11,135 7,210 4,350 2,055 24,750 30,439
10,260 6,345 5,375 2,025 24,005 33,482
10,270 6,463 3,865 850 21,448 29,793
2,400 2,128 50 270 4,848 4,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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