AoeStats
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Pilgrims

514501494Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 26m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
627
+12
🇺🇸 Celts · United States
587
+14
🇺🇸 Malay · United States
568
+16
vs
🇺🇸 Danes · United States
552
-14
🇨🇴 Poles · Colombia
545
-14
🇺🇸 Italians · United States
541
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 850 14:47 19:00 — ⛏ Fish Boom FC
22 590 15:52 24:03 — ⛏ Fish Boom into Fire Galleys
16 431 20:13 25:23 — ⚔ Fish Boom into Drush FC
12 313 17:51 — — ⚔ Fish Boom into M@A
9 234 14:37 — — ⚔ Towers into Fish Boom
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,340 5,325 3,745 750 19,160 22,010
7,190 6,700 945 100 14,935 16,703
3,075 4,560 280 100 8,015 10,164
2,500 3,510 655 100 6,765 8,553
2,215 2,793 165 400 5,573 7,712
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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