AoeStats
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MegaRandom

514433607Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 69m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
566
+9
🇺🇸 Armenians · United States
542
+10
🇫🇷 Britons · France
529
+11
🇩🇪 Spanish · Germany
510
+12
vs
🇩🇪 Hindustanis · Germany
450
-11
🇩🇪 Khmer · Germany
416
-11
🇩🇪 Saxons · Germany
401
-10
🇩🇪 Britons · Germany
387
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 1,252 11:23 18:13 36:18 ⛏ Fast Castle
16 1,104 11:17 22:10 42:58 ⛏ Fast Castle
15 1,003 9:21 21:26 32:46 ⛏ Fast Castle
9 611 12:18 19:40 36:12 ⛏ Fast Castle
9 616 14:39 22:58 34:13 ⛏ Fast Castle
9 606 12:12 21:27 43:42 ⛏ Fast Castle
8 557 13:57 21:59 38:47 ⛏ FC into Fish Boom
5 362 13:24 26:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,895 46,770 16,860 3,650 103,175 111,544
28,595 42,555 27,970 3,800 102,920 113,482
33,265 18,575 32,010 4,880 88,730 96,304
25,285 30,335 21,675 1,500 78,795 115,562
13,550 29,020 24,385 7,605 74,560 106,185
21,505 9,905 11,145 3,615 46,170 61,979
11,555 16,755 12,775 3,400 44,485 98,111
7,105 6,680 1,015 180 14,980 19,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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