AoeStats
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Black Forest

514237737Analyzed
3v3 RM · 3d ago on Oct 17, 2026· 68m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
643
+12
🇺🇸 Bohemians · United States
622
+13
🇺🇸 Goths · United States
441
+21
vs
🇨🇱 Turks · Chile
625
-18
🇺🇸 Danes · United States
557
-15
🇨🇳 Chinese · China
486
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,712 12:27 22:35 44:31 ⛏ Fast Castle
24 1,667 10:05 22:18 34:19 ⛏ Fish Boom FC
12 803 14:27 21:53 37:57 ⛏ Fast Castle
12 846 10:36 20:14 38:00 ⛏ Fish Boom FC
9 639 11:48 21:08 38:38 ⛏ Fast Castle
8 564 18:38 25:20 63:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,575 33,651 16,755 950 87,931 120,027
39,570 18,346 17,895 950 76,761 109,747
15,105 23,740 19,690 3,085 61,620 76,505
14,700 20,970 16,465 3,845 55,980 78,384
21,315 11,640 12,865 3,590 49,410 69,846
18,650 19,367 6,480 2,900 47,397 53,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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