AoeStats
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Black Forest

513519247Analyzed
3v3 RM · 1d ago on Oct 14, 2026· 138m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
603
+15
🇺🇸 Khmer · United States
573
+17
🇹🇷 Vietnamese · Türkiye
562
+17
vs
🇺🇸 Lithuanians · United States
616
-17
🇺🇸 Armenians · United States
604
-17
🇺🇾 Bengalis · Uruguay
548
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 2,909 11:43 21:30 37:18 ⛏ Fast Castle
16 2,142 11:51 23:20 45:34 ⛏ Fish Boom FC
12 1,637 11:59 22:25 32:45 ⛏ Fast Castle
11 1,528 18:34 28:50 42:24 ⛏ Fast Castle
11 1,585 13:58 20:19 44:16 ⛏ Fast Castle
10 1,416 11:44 25:00 41:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,855 65,705 47,840 14,175 203,575 280,248
41,465 58,256 52,730 1,765 154,216 170,943
82,625 22,522 41,855 5,515 152,517 166,557
57,405 47,592 41,365 4,480 150,842 226,120
58,410 30,585 44,455 5,685 139,135 185,280
30,330 21,281 18,265 5,450 75,326 91,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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