AoeStats
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Baltic

513433776Analyzed
4v4 RM · 1d ago on Oct 13, 2026· 72m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
689
+15
🇹🇷 Goths · Türkiye
652
+16
🇹🇷 Khmer · Türkiye
631
+17
🇳🇴 Varangians · Norway
623
+17
vs
🇩🇪 Japanese · Germany
702
-18
🇸🇪 Varangians · Sweden
700
-19
🇲🇦 Poles · Morocco
610
-14
🇺🇸 Armenians · United States
608
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,864 13:43 19:52 42:51 ⛏ Fast Castle
21 1,514 8:21 28:28 36:58 ⛏ Fast Castle
16 1,186 13:47 21:53 43:33 ⛏ Fast Castle
14 1,014 12:29 22:47 42:42 ⛏ Fish Boom
13 967 13:15 24:59 37:11 ⛏ Fish Boom FC
12 854 16:49 27:20 38:15 ⛏ Fish Boom FC
12 905 11:37 17:43 30:57 ⛏ Fast Castle
10 705 13:35 18:28 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,890 21,710 27,265 1,500 114,365 120,929
42,550 18,510 29,470 750 91,280 95,267
31,950 22,970 32,945 1,580 89,445 105,990
35,155 14,007 32,775 3,575 85,512 90,257
33,795 18,250 21,790 2,515 76,350 111,348
26,265 12,945 17,925 3,405 60,540 69,387
9,685 23,320 18,625 4,305 55,935 71,935
24,545 20,421 4,310 4,085 53,361 54,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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