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Arena

515497565Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 63m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1332
+13
🇹🇼 Celts · Taiwan
1291
+14
🇹🇼 Persians · Taiwan
1236
+17
🇹🇼 Teutons · Taiwan
1104
+21
vs
🇭🇰 Hindustanis · Hong Kong SAR China
1370
-21
🇲🇦 Turks · Morocco
1221
-15
🇲🇴 Britons · Macao SAR China
1210
-15
🇨🇳 Persians · China
1202
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,584 10:22 14:18 30:35 ⛏ Fast Castle
51 3,222 10:51 14:20 30:34 ⛏ Fast Castle
42 2,625 10:04 13:39 28:21 ⛏ Fast Castle
37 2,356 9:59 14:37 49:30 ⛏ Fast Castle
35 2,181 10:37 15:03 32:35 ⛏ Fast Castle
31 1,964 11:59 16:12 32:25 ⛏ Fast Castle
30 1,871 11:14 16:33 21:32 ◆ FC into Fast Imp
28 1,763 9:35 13:49 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,685 20,855 51,910 3,710 135,160 150,243
36,425 58,900 18,970 1,700 115,995 126,238
53,060 23,525 33,785 3,550 113,920 118,735
39,780 28,718 18,385 5,050 91,933 93,422
48,955 30,210 9,795 1,500 90,460 99,172
45,870 20,435 9,315 1,925 77,545 83,929
30,055 23,750 12,790 1,375 67,970 69,857
16,635 23,215 13,775 1,845 55,470 73,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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