AoeStats
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MegaRandom

514513652Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 27m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saracens · Poland
1114
+17
🇹🇼 Goths · Taiwan
1073
+19
vs
🇳🇱 Magyars · Netherlands
1142
-18
🇳🇱 Malay · Netherlands
1139
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 760 12:55 20:18 — ⚔ Archer Rush
26 721 11:44 24:04 — ⚔ Fish Boom into M@A
21 563 11:46 17:16 — ⛏ Fast Castle
17 469 10:57 17:26 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,050 4,344 1,600 850 11,844 13,017
5,660 4,435 1,470 100 11,665 12,627
4,375 4,350 2,800 55 11,580 12,890
5,350 3,149 625 200 9,324 10,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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