AoeStats
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Nomad

516089927Analyzed
3v3 RM · 13d ago on Oct 24, 2026· 5m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1277
+13
🇩🇪 Portuguese · Germany
1161
+17
🇩🇪 Byzantines · Germany
1096
+19
vs
🇵🇪 Mongols · Peru
1236
-18
🇫🇷 Celts · France
1212
-17
1126
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 239 — — —
45 229 — — —
27 135 — — —
25 127 — — —
25 128 — — —
17 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 575 50 100 975 237
250 525 0 100 875 123
250 475 50 100 875 84
300 450 0 100 850 242
200 450 50 100 800 70
300 325 0 100 725 201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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