AoeStats
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Black Forest

512045023Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 78m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burgundians · Sweden
1301
+13
🇬🇧 Celts · United Kingdom
1059
+23
🇬🇧 Britons · United Kingdom
1056
+23
vs
🇩🇪 Mongols · Germany
1363
-25
🇩🇪 Hindustanis · Germany
1174
-18
🇩🇪 Romans · Germany
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,947 11:48 15:34 34:36 ⛏ Fish Boom FC
27 2,105 12:53 17:52 33:47 ⛏ Fast Castle
23 1,835 12:41 27:20 42:10 ⚔ Skirmisher Rush
22 1,722 13:04 17:05 31:21 ⛏ Fast Castle
22 1,739 11:42 15:40 40:10 ⛏ Fast Castle
14 1,110 14:02 18:58 36:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
59,005 72,073 37,935 4,555 173,568 180,668
52,425 50,555 37,720 4,850 145,550 167,240
59,525 57,029 14,175 3,020 133,749 159,115
60,755 46,086 22,440 3,325 132,606 145,999
64,135 32,612 25,085 1,830 123,662 129,016
19,455 41,611 33,000 4,155 98,221 120,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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