AoeStats
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511354712Analyzed
1v1 RM · 14d ago on Oct 4, 2026· 71m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Lithuanians · Czechia
1080
+17
vs
🇵🇪 Portuguese · Peru
1091
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,781 10:05 17:41 40:34 ⛏ Fast Castle
36 2,552 11:32 19:35 35:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,555 28,640 27,555 3,735 87,485 94,634
23,145 29,189 10,690 5,025 68,049 79,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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