AoeStats
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Nomad

511808477Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 43m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
953
+14
🇺🇾 Malay · Uruguay
873
+18
vs
🇷🇪 Vikings · Réunion
924
-16
🇫🇷 Malians · France
908
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,232 12:53 19:16 40:22 ⚔ Fish Boom into Archers FC
24 1,039 13:33 25:11 — ⚔ Fish Boom into Fire Galleys into Skirms
16 688 13:19 21:11 39:43 ⛏ Fish Boom into Fire Galleys FC
14 604 16:24 25:25 38:29 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,795 11,305 5,830 2,800 33,730 41,951
11,935 9,861 5,305 300 27,401 28,116
9,620 8,272 4,750 1,830 24,472 26,927
9,790 8,675 2,945 880 22,290 23,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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