AoeStats
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Arena

508803466Analyzed
2v2 RM · 24d ago on Sep 24, 2026· 94m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
946
+17
🇺🇸 Persians · United States
910
+18
vs
🇺🇸 Bohemians · United States
969
-18
🇺🇸 Saxons · United States
957
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,866 11:09 16:35 31:49 ⛏ Fast Castle
29 2,760 11:14 15:53 46:33 ⛏ Fast Castle
28 2,685 13:46 24:04 36:39 ⛏ Fast Castle
19 1,776 10:22 19:30 43:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,555 62,530 36,990 5,645 165,720 170,665
63,420 52,440 38,435 4,370 158,665 177,004
34,365 48,545 13,620 6,395 102,925 110,568
37,350 37,550 16,495 1,845 93,240 99,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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