AoeStats
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Arena

508584560Analyzed
3v3 RM · 26d ago on Sep 23, 2026· 44m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1042
+13
🇺🇸 Persians · United States
1037
+13
🇨🇳 Turks · China
1016
+15
vs
🇺🇸 Varangians · United States
987
-14
🇺🇸 Byzantines · United States
983
-14
🇺🇸 Jurchens · United States
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,800 11:25 18:30 — ⚔ FC into Scouts
30 1,343 11:30 15:48 29:57 ⛏ Fast Castle
29 1,293 11:28 15:47 32:36 ⛏ Fast Castle
26 1,130 12:26 16:13 44:02 ⛏ Fast Castle
23 1,002 11:41 16:39 43:01 ⛏ Fast Castle
17 737 11:52 18:53 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,385 13,140 15,510 3,550 58,585 60,047
24,180 15,860 10,955 4,620 55,615 59,680
17,760 8,385 7,260 950 34,355 40,731
14,305 11,265 1,560 2,300 29,430 32,472
13,815 9,425 3,715 2,250 29,205 39,276
11,040 8,435 5,240 2,250 26,965 31,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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