AoeStats
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Arena

508558409Analyzed
3v3 RM · 24d ago on Sep 23, 2026· 49m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1072
+14
🇦🇷 Khmer · Argentina
1033
+15
🇺🇸 Vietnamese · United States
1022
+16
vs
🇺🇸 Danes · United States
1075
-16
🇺🇸 Varangians · United States
1008
-15
🇺🇸 Saxons · United States
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,441 9:47 15:48 34:15 ⛏ Fast Castle
28 1,403 11:04 16:38 32:26 ⛏ Fast Castle
26 1,315 11:33 15:53 38:47 ⛏ Fast Castle
26 1,276 11:00 18:39 35:34 ⛏ Fast Castle
18 881 11:43 18:45 41:19 ⛏ Fast Castle
14 698 10:09 19:19 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,845 18,740 14,380 4,250 67,215 70,568
24,680 23,125 12,425 1,145 61,375 69,280
25,135 16,535 9,940 2,450 54,060 62,036
18,925 15,070 8,130 2,350 44,475 66,491
10,455 14,025 3,920 1,730 30,130 43,246
11,455 8,890 3,770 2,280 26,395 29,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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