AoeStats
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Arena

508369201Analyzed
3v3 RM · 25d ago on Sep 22, 2026· 37m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
926
+53
🇺🇸 Wei · United States
896
+22
🇺🇸 Spanish · United States
880
+22
vs
🇺🇸 Huns · United States
1030
-22
🇺🇸 Khmer · United States
1024
-21
🇺🇸 Romans · United States
1009
-21
Player eAPM Actions Feudal Castle Imperial Opening
27 1,040 10:46 16:58 33:14 ⛏ Fast Castle
26 975 11:28 15:30 31:29 ⛏ Fast Castle
23 853 10:52 14:30 34:55 ⛏ Fast Castle
23 860 9:16 17:38 25:44 ⛏ Fast Castle
22 850 12:53 24:28 — ⛏ Fast Castle
22 819 10:38 14:35 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,320 10,430 6,595 2,150 36,495 41,043
11,440 9,320 5,200 850 26,810 27,817
9,465 10,250 5,225 885 25,825 30,122
10,295 5,935 4,260 1,500 21,990 25,882
10,450 7,470 2,775 850 21,545 24,627
6,500 2,985 2,325 30 11,840 13,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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