AoeStats
← Pedrulete

African Clearing

513431929Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 26m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1407
+8
🇨🇳 Japanese · China
1357
+9
🇹🇼 Mongols · Taiwan
1297
+12
🇫🇷 Franks · France
1295
+11
vs
🇪🇸 Romans · Spain
1231
-11
🇩🇪 Saxons · Germany
1210
-10
🇩🇰 Huns · Denmark
1190
-10
🇦🇷 Georgians · Argentina
1177
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 1,454 11:43 17:38 — ⛏ Fast Castle
55 1,463 12:23 24:14 — ⚔ Scout Rush
37 979 12:05 20:11 — ⚔ Scout Rush
32 851 13:28 17:41 — ⛏ Fast Castle
30 787 13:19 19:41 — ⛏ Fish Boom FC
27 726 13:28 — —
20 534 12:56 23:17 — ⚔ Scout Rush
19 502 11:42 15:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,950 5,986 1,060 330 13,326 14,297
5,820 3,486 1,075 305 10,686 10,728
5,320 4,480 490 205 10,495 11,822
5,780 4,050 250 300 10,380 11,214
4,440 2,691 675 2,155 9,961 9,681
5,765 3,125 850 200 9,940 10,033
4,545 2,810 475 975 8,805 9,001
3,690 2,471 250 375 6,786 8,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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