AoeStats
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Arena

513255484Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 52m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1262
+13
🇧🇷 Magyars · Brazil
1218
+15
🇪🇸 Byzantines · Spain
1216
+15
🇨🇱 Burgundians · Chile
1171
+17
vs
🇦🇷 Spanish · Argentina
1308
-20
🇬🇧 Bohemians · United Kingdom
1202
-15
🇦🇷 Franks · Argentina
1157
-13
🇦🇷 Persians · Argentina
1128
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 3,992 10:59 14:28 36:48 ⛏ Fast Castle
49 2,565 9:50 13:19 29:38 ⛏ Fast Castle
43 2,261 10:10 13:51 30:16 ⛏ Fast Castle
37 1,946 10:16 14:06 32:46 ⛏ Fast Castle
36 1,870 11:44 15:32 36:14 ⛏ Fast Castle
36 1,867 11:09 15:33 33:14 ⛏ Fast Castle
35 1,838 10:49 15:03 38:10 ⛏ Fast Castle
31 1,601 10:50 15:41 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,370 19,120 21,755 2,860 73,105 88,697
30,725 24,008 12,535 3,550 70,818 75,437
29,960 13,695 18,745 4,755 67,155 75,636
31,450 19,955 10,575 1,045 63,025 68,631
27,840 14,845 16,135 2,150 60,970 63,834
19,575 17,580 18,305 2,150 57,610 62,850
20,560 17,140 17,660 1,550 56,910 68,197
20,115 24,110 9,270 3,300 56,795 58,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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