AoeStats
← Paint

Nomad

504888052Analyzed
2v2 RM · 1mo ago on Sep 6, 2026· 45m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1129
+18
🇷🇺 Bengalis · Russia
1074
+19
vs
🇧🇷 Italians · Brazil
1172
-19
🇦🇷 Ethiopians · Argentina
1154
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,512 13:37 17:22 35:39 ⛏ Fish Boom FC
30 1,352 12:36 17:06 34:45 ⛏ Fast Castle
24 1,085 13:30 20:35 37:18 ⛏ Fish Boom FC
17 791 14:37 19:49 41:46 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,295 18,927 11,715 7,470 55,407 59,506
19,330 17,078 11,405 4,225 52,038 58,964
22,245 6,980 9,880 2,150 41,255 43,540
11,925 13,445 4,955 2,075 32,400 37,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.