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Highland

504881941Analyzed
4v4 RM · 1mo ago on Sep 6, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1139
+15
🇲🇽 Aztecs · Mexico
1107
+17
🇧🇷 Khitans · Brazil
1065
+18
🇧🇷 Huns · Brazil
1052
+20
vs
🇺🇸 Khmer · United States
1135
-18
🇺🇸 Wei · United States
1135
-18
🇳🇱 Franks · Netherlands
1103
-17
🇮🇳 Maya · India
1099
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,435 9:28 21:44 38:13 ⚔ Scout Rush
28 1,292 11:23 22:08 33:47 ⚔ Fish Boom into Scouts into Archers
24 1,103 11:30 21:48 — ⛏ Fast Castle
23 1,062 11:29 15:26 31:07 ⛏ Fast Castle
22 1,019 12:26 18:17 — ⛏ Fast Castle
21 957 11:22 16:07 38:04 ⛏ Fast Castle
17 792 10:51 19:19 36:33 ⛏ Fast Castle
14 637 11:26 19:54 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,570 9,774 11,550 2,800 50,694 56,561
22,105 14,604 8,850 4,200 49,759 57,672
22,060 10,978 14,155 2,510 49,703 54,127
24,455 10,625 8,855 1,050 44,985 50,042
20,305 9,711 9,170 1,100 40,286 53,215
13,210 12,848 8,225 850 35,133 45,059
10,195 14,231 2,990 1,725 29,141 29,905
12,905 8,168 2,660 1,340 25,073 33,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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