AoeStats
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Arabia

506751689Analyzed
3v3 RM · 1mo ago on Sep 15, 2026· 86m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
975
+16
🇲🇽 Khmer · Mexico
973
+16
🇲🇽 Poles · Mexico
893
+19
vs
🇺🇸 Byzantines · United States
1048
-21
🇺🇸 Britons · United States
1023
-19
🇺🇸 Franks · United States
819
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 3,203 10:31 22:30 61:08 ⚔ Drush FC
23 1,982 11:13 17:55 41:43 ⛏ Fast Castle
20 1,725 11:14 15:27 32:53 ⛏ Fast Castle
20 1,702 10:11 14:07 37:56 ⛏ Fast Castle
14 1,216 9:29 20:41 35:54 ⚔ FC into Scouts
10 879 11:38 17:04 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,735 50,072 15,655 2,900 131,362 144,294
60,140 12,190 16,770 2,950 92,050 120,696
28,575 20,078 16,980 4,265 69,898 84,563
28,645 21,282 10,920 2,995 63,842 77,940
28,280 17,070 13,375 2,450 61,175 72,481
15,560 14,328 7,695 2,350 39,933 43,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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