AoeStats
← Darthskull

Arena

506744377Analyzed
3v3 RM · 1mo ago on Sep 14, 2026· 73m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1024
+14
🇺🇸 Byzantines · United States
1024
+18
🇪🇸 Jurchens · Spain
947
+17
vs
🇺🇸 Goths · United States
1066
-18
🇺🇸 Britons · United States
1041
-18
🇺🇸 Franks · United States
828
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 2,254 11:23 17:19 46:13 ⛏ Fast Castle
25 1,846 10:43 14:27 58:50 ⛏ Fast Castle
21 1,547 10:45 16:27 39:17 ⛏ Fast Castle
19 1,428 11:39 15:30 36:54 ⛏ Fast Castle
19 1,422 12:08 25:16 40:46 ⚔ Skirmisher Rush
9 659 11:25 16:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,630 46,440 26,535 7,100 167,705 169,626
37,645 37,405 18,945 2,920 96,915 107,464
31,310 20,210 20,325 3,700 75,545 99,784
24,135 17,200 16,785 2,250 60,370 70,647
24,120 20,610 9,270 3,125 57,125 72,292
9,095 9,485 1,065 635 20,280 27,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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