AoeStats
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MegaRandom

506738864Analyzed
2v2 RM · 1mo ago on Sep 14, 2026· 51m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1051
+15
🇺🇸 Britons · United States
1025
+16
vs
🇧🇷 Magyars · Brazil
1029
-16
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,554 10:02 20:04 —
27 1,381 10:12 20:06 39:08 ⚔ Fish Boom into Scouts
24 1,237 10:29 17:23 35:52 ⛏ Fish Boom FC
15 787 17:29 33:15 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,945 16,069 9,995 6,900 45,909 46,736
12,710 13,775 12,235 1,860 40,580 42,809
11,325 10,555 620 1,740 24,240 26,506
5,925 10,975 3,280 3,375 23,555 23,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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